Software disenchantment

Death to Electron!

Modern cars work, let’s say for the sake of argument, at 98% of what’s physically possible with the current engine design. Modern buildings use just enough material to fulfill their function and stay safe under the given conditions. All planes converged to the optimal size/form/load and basically look the same. Only in software, it’s fine if a program runs at 1% or even 0.01% of the possible performance. Everybody just seems to be ok with it. People are often even proud about how much inefficient it is, as in “why should we worry, computers are fast enough”:

Software engineering shifted from craftsmanship to being an industrial process without learning any lesson from other… industries.

Now it’s easy to hate on Electron’s inefficiency or blame overengineering becoming standard practice in “modern” software development, but if we really want to tackle the issue, we should focus on changing the perception of the underlying economics that push businesses to accept the tradeoffs between performances and the ability to ship products faster. Nothing comes for free, and today’s competitive advantage is tomorrow’s technical debt.

It’s totally acceptable to build products that are “good enough”, but we should never stop challenging how good is good enough.

September 24, 2018

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