Is this my interface or yours?
Why do products sometimes label things as my stuff, and sometimes label things as your stuff?
Interesting post by John Saito on the use of different points of view in user interfaces.
via medium.comWhy do products sometimes label things as my stuff, and sometimes label things as your stuff?
Interesting post by John Saito on the use of different points of view in user interfaces.
via medium.comComplexity bias is a logical fallacy that leads us to give undue credence to complex concepts.
Faced with two competing hypotheses, we are likely to choose the most complex one. That’s usually the option with the most assumptions and regressions. As a result, when we need to solve a problem, we may ignore simple solutions — thinking “that will never work” — and instead favor complex ones.
To understand complexity bias, we need first to establish the meaning of three key terms associated with it: complexity, simplicity, and chaos.
Nice piece on the risks of being seduced by unnecessary complexity, especially in the broader context of language. It reminded me of an old essay by Italo Calvino, “L’antilingua”—literally: “the anti-language”—in which he comically shows the effects of replacing simple words with increasingly grotesque jargon. To paraphrase Calvino, the anti-language is the language of people who prefer saying “utilize” instead of “use”, people who are scared of showing familiarity with the subject of their talk. According to him, speaking the anti-language is a sign of being out of touch with life, and ultimately represents the death of language itself.
via fs.blogWithout beautiful, precise pictures of the product we wish to create, how do we gain resources to actually make them a reality? This new approach would turn the process on its head: it makes building and designing something one and the same. Rather than creating and presenting a design prototype, only to dismantle it in order to build and present a functional prototype (often at a lower quality), the functional prototype itself becomes the presented artefact, greatly reducing the cost of making it a stable, complete product.
The burden and responsibility of precise, perfect design should be shared between designers and engineers. The fact that this is true for every other related industry—architecture, industrial design, printed matter—and not for digital product design is indicative of nothing but the immaturity of our tools, processes, and philosophy.
Daniel Eden on the current state of design tools and workflows, short and on point.
I have always believed we need to stop treating design and development as two distinct disciplines and start following a more cohesive and authentic approach.
via daneden.meNice video from Vox and 99% Invisible’s Roman Mars about biomimicry.
It reminds me of Bruno Munari’s analytical study of plants and fruits in his must read Design as Art, in which he meticulously describes and praises the essential features of natural objects as a source of inspiration:
via youtube.comThis object [an orange, an almost perfect object where shape, function and use display total consistency] is made up of a series of modular containers shaped very much like the segments of an orange arranged in a circle around the vertical axis. Each container or section has its straight side flush with the axis and its curved side turned outwards. In this way the sum of their curved sides forms a globe, a rough sphere.